newEntity{	define_as = "BASE_ARMOR",
	slot = "BODY",
	type = "armor", subtype="robe",
	add_name = " (#ARMOR#)",
	display = "[", color=colors.WHITE,
	rarity = 50,
	desc = [[Armor, dude!]],
}

newEntity{	define_as = "BASE_CLOAK",
	slot = "CLOAK",
	type = "armor", subtype="cloak",
	add_name = " (#ARMOR#)",
	display = "(", color=colors.WHITE,
	rarity = 50,
	desc = [[Cloak, dude!]],
}

newEntity{	define_as = "BASE_HELM",
	slot = "HEAD",
	type = "armor", subtype="head",
	add_name = " (#ARMOR#)",
	display = "]", color=colors.WHITE,
	rarity = 50,
	metallic = true,
	desc = [[Headgear, dude!]],
}

newEntity{
	define_as = "BASE_BELT",
	slot = "BELT",
	type = "armor", subtype="waist",
	display = '=',
	rarity = 50,
	desc = [[Belt, dude!]],
}

newEntity{	define_as = "BASE_GLOVE",
	slot = "HANDS",
	type = "armor", subtype="hands",
	add_name = " (#ARMOR#)",
	display = "]", color=colors.WHITE,
	rarity = 50,
	metallic = true,
	desc = [[Gloves, dude!]],
}

newEntity{
	define_as = "BASE_BOOT",
	slot = "FEET",
	type = "armor", subtype="feet",
	add_name = " (#ARMOR#)",
	display = "]", color=colors.WHITE,
	rarity = 50,
	desc = [[Boots, dude!]],
}
